fix: move camera back to origin

This commit is contained in:
Robert Fry 2025-01-08 14:34:40 +00:00
parent 5ea8392068
commit 6e2d70d376
Signed by: robertfry
GPG Key ID: E89FFC8597BFE26C

View File

@ -41,7 +41,7 @@ fn setup_level(
sensitivity: Vec2::new(0.0007, 0.0007),
},
Camera3d::default(),
Transform::from_xyz(0.0, 1.75, 2.0),
Transform::from_xyz(0.0, 1.75, 0.0),
));
// spawn the ground plane
@ -92,7 +92,7 @@ fn do_shoot_on_left_click(
let camera_transform = camera_query.into_inner();
let bullet_fired_event = BulletFiredEvent {
position: camera_transform.translation() + Dir3::NEG_X * 2.0,
position: camera_transform.translation(),
direction: camera_transform.forward(),
speed: 200.0,
radius: 0.008,