feat: player movement
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a9fc1c3a74
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41
src/main.c
41
src/main.c
@ -12,12 +12,16 @@ typedef struct {
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player_t *player_malloc(void);
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void player_free(player_t *player);
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int player_move_by(player_t *player, int pos_dx, int pos_dy);
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int screen_setup(void);
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int screen_teardown(void);
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int draw_map(void);
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int draw_player(player_t *player);
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int on_key_pressed(player_t *player, char key);
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int main(void)
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{
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player_t *player = player_malloc();
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@ -35,6 +39,7 @@ int main(void)
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if (key_pressed == 'q') {
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break;
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}
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on_key_pressed(player, key_pressed);
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}
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screen_teardown();
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@ -88,8 +93,44 @@ void player_free(player_t *player)
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free(player);
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}
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int player_move_by(player_t *player, int pos_dx, int pos_dy)
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{
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player->pos_x += pos_dx;
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player->pos_y += pos_dy;
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return 0;
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}
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int draw_player(player_t *player)
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{
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mvprintw(player->pos_y, player->pos_x, "@");
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return 0;
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}
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int on_key_pressed(player_t *player, char key)
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{
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switch (key)
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{
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case 'w':
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case 'W':
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return player_move_by(player, 0, -1);
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break;
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case 's':
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case 'S':
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return player_move_by(player, 0, +1);
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break;
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case 'a':
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case 'A':
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return player_move_by(player, -1, 0);
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break;
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case 'd':
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case 'D':
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return player_move_by(player, +1, 0);
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break;
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default:
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return 0;
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}
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}
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